Some researchers, for instance, have looked into whether reliable high-quality eye tracking might be used to adjust a virtual world in between your blinks, or during the momentary adjustment period when your eyes shift position. The concept is traditionally restricted to labs and there are multiple research tracks exploring different approaches. The idea of “redirected walking” is for the geometry of a virtual environment to dynamically change to keep you within your physical playspace. The software’s latest update adds a new feature that might be interesting to explore if you have an extraordinarily large playspace - redirected walking. You can set supersampling values that can affect the sharpness of your picture or temporarily move or rotate your playspace and do a lot more.
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